![]() ![]() A large group of experienced mod developers that are willing to help out improve their code.Knowing that they can take a break from Minetest when they need or choose to, and that someone will be capable of taking care of their mods.The security of knowing many more developers are looking at mod code than just one person.Well-defined mods with proper metadata that work without renaming and installation issues.Clarity as to which fork is the recommended version of a mod.A central place to find well-maintained mods.Public Domain is not defined well in many countries, so licenses such as WTFPL,.Mods do not need to be minetest-licensing compatible (meaning, GP元.0+ is fine).Mods should preferrably be licensed under an OSI approved license.If you missed it, and would still like to become a listed member, please request another invitation. This invitation does not need to be accepted, and is merely for you (and us) to show who is participating in the minetest-mods organization. We also send all mod owners a “become a member of minetest-mods” invitation. More information on the “Transfer” procedure can be found here: Transfer Information You will be granted admin access on the moved repository. If you want to fork your moved repository back, you are obviously free to do so. In your request, please provide the following information:īy submitting a project, you acknowledge that you agree to the rules in the manifestĪfter opening a request ticket, you will be asked to initiate a “Transfer” request to move your mod. To submit your project to be added and become the maintainer of a project, submit Under circumstances (abandoned, author not responsive etc.) we will considerįorks. The original author of the Mod should be the one submitting it to the minetest-mods Mods here should be stable (at least in the master branches).Īll mods should work well together. The ingame server command /mods will list the active mods of the actual running game.This project exists to provide a semi-trusted source of Minetest Mods. Minetest Modding Book by rubenwardy with editing by Shara.The official Lua API documentation can be found at lua_api.txt or in HTML format here. Mods are written in the scripting language Lua. To manually install content for Minetest see also Installing Mods and Installing Client-Side Mods. Starting with Mintest version 5.0.0 mods can be installed using the Content tab in the Minetest launcher. ![]() They can be installed from the main menu by going to the Content tab and clicking on the Browse online content button.įor old or experimental mods, check the Mods subforum. Generally, all mods you would want are available on ContentDB nowadays. Please note that the API is currently not stable and can change. Client-Side mods require at least Minetest 0.4.15-dev from sources, compiled after April 1st, 2017. ![]() Client-Side Mods can be used when connected to a Minetest server because they are loaded locally. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods.Ī Client-Side Mod (short: “CSM”) is a mod used to customize your Minetest client. Apart from that, there is nothing special about modpacks or mods inside a modpack. The main difference is that they will be displayed as a openable blue text item in the minetest mod selector containing the component mods to allow granular control. It's purely a logical grouping and is done mostly for convenience and to group closely-related mods together. Basically, a modpack is just special directory containing the actual mod directories. A modpack (short: “MP”) is a collection of mods to group them together. ![]()
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